▼NBackbone | |
CCSVManager | Static utility class for importing and exporting localized data from and to CSV files |
CLocalizationConfig | Global configuration asset that defines the list of supported languages for localization |
CLocalizationManagerEditor | |
CLocalizationSettings | |
CLocalizedAudio | Automatically updates the AudioSource's clip with a localized AudioClip from the LocalizationManager |
▼CLocalizedAudioClip | Represents an audio clip localized by language, either through direct assignment or via a global key |
CLocalizedClip | Represents a localized audio clip for a specific language |
CLocalizedAudioClipDrawer | |
CLocalizedAudioClipsData | ScriptableObject that stores a list of localized audio clip entries |
CLocalizedAudioClipsDataEditor | |
CLocalizedImage | Automatically updates a UI Image component with a localized sprite from the LocalizationManager |
CLocalizedMaterial | Automatically updates the main texture of a material using a localized texture from the LocalizationManager based on the current language |
CLocalizedRawImage | Automatically updates a UI RawImage component with a localized texture from the LocalizationManager, based on the current language |
▼CLocalizedSprite | Represents a sprite localized by language, either through direct assignment or via a global key |
CLocalizedSpriteValue | Structure representing a sprite for a specific language |
CLocalizedSpriteDrawer | |
CLocalizedSpriteRenderer | Automatically updates a SpriteRenderer component with a localized sprite from the LocalizationManager based on the current language |
CLocalizedSpritesData | ScriptableObject that stores a list of localized sprite entries |
CLocalizedSpritesDataEditor | |
▼CLocalizedString | |
CLocalizedValue | |
CLocalizedStringDrawer | |
CLocalizedStringsData | ScriptableObject that stores a list of localized text entries |
CLocalizedStringsDataEditor | |
CLocalizedText | Automatically updates a legacy UnityEngine.UI.Text component with a localized string |
▼CLocalizedTexture | Represents a texture localized by language, either through a global key or direct per-language assignment |
CLocalizedTextureValue | Structure representing a texture for a specific language |
CLocalizedTextureDrawer | |
CLocalizedTexturesData | ScriptableObject that stores a list of localized texture entries |
CLocalizedTexturesDataEditor | |
CLocalizedTMP_Text | Automatically updates a TMP_Text component with a localized string from the LocalizationManager, based on the current language |
CLocalizedKeySearchPopup |