| ▼NBackbone | |
| CCSVManager | Static utility class for importing and exporting localized data from and to CSV files |
| CLocalizationConfig | Global configuration asset that defines the list of supported languages for localization |
| CLocalizationManagerEditor | |
| CLocalizationSettings | |
| CLocalizedAudio | Automatically updates the AudioSource's clip with a localized AudioClip from the LocalizationManager |
| ▼CLocalizedAudioClip | Represents an audio clip localized by language, either through direct assignment or via a global key |
| CLocalizedClip | Represents a localized audio clip for a specific language |
| CLocalizedAudioClipDrawer | |
| CLocalizedAudioClipsData | ScriptableObject that stores a list of localized audio clip entries |
| CLocalizedAudioClipsDataEditor | |
| CLocalizedImage | Automatically updates a UI Image component with a localized sprite from the LocalizationManager |
| CLocalizedMaterial | Automatically updates the main texture of a material using a localized texture from the LocalizationManager based on the current language |
| CLocalizedRawImage | Automatically updates a UI RawImage component with a localized texture from the LocalizationManager, based on the current language |
| ▼CLocalizedSprite | Represents a sprite localized by language, either through direct assignment or via a global key |
| CLocalizedSpriteValue | Structure representing a sprite for a specific language |
| CLocalizedSpriteDrawer | |
| CLocalizedSpriteRenderer | Automatically updates a SpriteRenderer component with a localized sprite from the LocalizationManager based on the current language |
| CLocalizedSpritesData | ScriptableObject that stores a list of localized sprite entries |
| CLocalizedSpritesDataEditor | |
| ▼CLocalizedString | |
| CLocalizedValue | |
| CLocalizedStringDrawer | |
| CLocalizedStringsData | ScriptableObject that stores a list of localized text entries |
| CLocalizedStringsDataEditor | |
| CLocalizedText | Automatically updates a legacy UnityEngine.UI.Text component with a localized string |
| ▼CLocalizedTexture | Represents a texture localized by language, either through a global key or direct per-language assignment |
| CLocalizedTextureValue | Structure representing a texture for a specific language |
| CLocalizedTextureDrawer | |
| CLocalizedTexturesData | ScriptableObject that stores a list of localized texture entries |
| CLocalizedTexturesDataEditor | |
| CLocalizedTMP_Text | Automatically updates a TMP_Text component with a localized string from the LocalizationManager, based on the current language |
| CLocalizedKeySearchPopup |