Classes | |
class | Backbone::HierarchyPersistence |
Saves and restores the hierarchy state of this GameObject and its children. You can selectively enable the saving of position, rotation, scale, and active state. Ideal for scenes where multiple items or entities need to remember their state after being modified or deactivated. More... | |
struct | Backbone::HierarchyPersistence::TransformData |
Struct to hold transform and active state data for a single object. More... | |
Namespaces | |
namespace | Backbone |