They told you your brother had died on the island where he lived alone. The sea never returned his body: the coffin you buried was empty. Then a letter arrived — written by him, posted days before he vanished. Not a letter. A goodbye. And a warning: don't come looking for me.
You came anyway. Your boat lies broken on the reef and the island is quiet. But your brother is everywhere — in the things he left behind, in the doors he locked, in a trail of clues only you can read, because they are written in the memories of two boys who grew up together.
Bajamar is a first-person point-and-click adventure. Walk the island at your own pace, examine everything, combine what you find, and piece together what really happened — one object at a time.
Fifteen years without a word. One letter. An island that keeps his secrets.
Puzzles you can reason out
Real objects, real logic, the classic adventure way — every solution is something a person in a hurry could have improvised. No pixel hunting, no absurd combinations.
A story told by its traces
Every object your brother left behind pays twice: a piece of the truth, and the key to the next door.
A journal that thinks with you
Your notebook keeps what you have learned and where the trail points — never the answer.
No combat. No timers. No signal.
It is 1995. No phones, no help coming. Just you, a letter, an island and the tide.