LoggerManager is responsible for applying the settings from a single LoggerConfig instance at runtime. More...
Public Attributes | |
| LoggerConfig | config |
Private Member Functions | |
| void | Awake () |
LoggerManager is responsible for applying the settings from a single LoggerConfig instance at runtime.
Only ONE LoggerConfig should exist in your project at a time, as it defines all categories, colors, and global log level settings for Backbone Logger.
You can use this component for quick setup by attaching it to a GameObject in your initial scene, or you can call LoggerConfig.ApplyConfig() manually from any other script if you need more control.
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private |
| LoggerConfig Backbone::LoggerManager::config |